Fix iOS audio session allowing other audio to mix #6457
Merged
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
We never want other audio to mix with the game. I've reconfigured the BASS setting to not touch audio session in general and leave it to our iOS project instead, as there is already existing code in there to configure the audio session when a user presses volume up/down, so it's better to have everything there instead of making BASS do it.
The
SoloAmbient
category should do the job, it respects the ring/silent switch and is not mixable with other audio.